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Vector blur workflow + CC Vector blur documentation?
Hi,
I am doing some research on how to get the most efficient rendering of my particle project being done in Max and Krakatoa. It’s a static scene with moving camera.
Since motion blur in Krakatoa combined with DOF is expensive, I am thinking about the following workflow:
3dMAX ->
–> Render Footage
–> Render relative speeds of pixels to the camera as a color bitmap (RGB values can nicely map XYZ motion vectors)-> AE (or other post app)
-> load footage
-> appy directional or vector blur basing on my velocity bitmap fileI think that CC Vector blur is probably the right tool, but I can’t find any documentation on how exactly the maps should look like. Was not able to get it also via experimenting.
Or maybe I should use other effects?
The idea is to map velocities to RGB, render and use that to apply directional or vector blur in post.
Anybody been through that?
Help appreciated.—
Timelapse / Cinematography / Editing / Grading
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