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Variable density noise
A friend asked me how to do an effect, and I’m a bit stumped.
I looked at one of the trailers for Silent Hill, which can be seen at https://www.youtube.com/watch?v=-V4Y6vBW3vc
It appears to be variable density noise, with the greatest density and largest noise particle being attracted to the darkest areas, while white areas are left alone.
Is anyone aware of a prebuilt filter or a procedure to do this?
Thanks,
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