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‘V5 v V6 render performance and hang… go figure?’
Hi All ~
Here’s one for those might know some answers. Check this out on V6.0. I have a 16:9 60-second jewellery TVC, around 70 percent graphic based. The rest is live video. The 70% graphics consisted of one track of background JPEG’s at 720 x 576 (PAL here) and above that one track of TGA’a with Alpha key. Now these TGA’s are big at around 2500 x 3000 or thereabouts. The reason they are this size is so that we can pan and zoom across the necklaces and pendants etc using the ‘pan crop’ tool.
The background Jpegs are shots of satin and velvet with a low level gaussian blur to ‘defocus’ them a little. The upper track TGA’s with alpha have media properties ‘reduce interlace flicker’ selected. The live video is on the same tack as the jpegs. Additionally there is a voice over track and a music track.
One would think that V6.0 would eat this for breakfast. Having reached the fifty-second point of the timeline I thought I would do a test render (to different AV drive) as the bulk of the TVC body was cut. Start render, setting set to ‘good’ not best. The dialogue box says around 31 minutes to render?? OK, accept that, a lot of resizing and moving to calculate. Now here’s the rub. V6 hung at around 49% of the render. A rare Vegas crash! Try again, same thing same time same place. Decided to open Task manager and see what is going on the next try. The interesting thing was to watch V6 start to gobble up memory. It kept climbing until it hit 1.6 Gig of memory then hung again (system has 2 Gig of ram). Around fifty percent of the time both the processor windows were running at 99-100 percent. Overall it ranged wildly between 50% to 100%. I gave up on V6 at this point.
As you can’t open a V6 veg file in V5 I did a ‘select all’ copy and paste to V5.0d. 100% Exactly the same time lines. Try a render. The dialogue box says about 16 minutes to render with exactly the same settings. V5.0d started and never broke into a sweat, it never went over 53% processor power. Memory started to climb and stabilised as around 1.3 Gig. Around 16 minutes later the render was finished, not a problem for V5.
The question now is what is going on with V6’s render engine? How come it just eats into ram until it hits the wall and hangs and is so much slower that 5.0d. Sony were touting the rework they had done on V6’s render engine to take full advantage of Intel’s P4’s hyper threading, dual procs etc. Got me stumped. Anyone else had similar problems?
Chris Young
Sydney
