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UVW mapping – scaling on just 1 axis? no handles?
So I’ve got a very simple thing going here.
A plane with a .tiff file as its material. Basically just want to rotate the texture using uvw mapping as I’m distorting the plane later (could use stick texture tag, and another projection mode, I think but I want to work this out this way).
Basically have opened body paint, and have worked out how to rotate the material by selecting all polygons and rotating in the uv edit mode.
Issue is, with scaling. I get no handles for rotation, scaling, moving. So not sure how to just scale it in 1 direction?
Missing something simple here i’m sure.