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Activity Forums Maxon Cinema 4D UVW mapping – scaling on just 1 axis? no handles?

  • UVW mapping – scaling on just 1 axis? no handles?

    Posted by Craig Ricker on June 19, 2012 at 7:31 am

    So I’ve got a very simple thing going here.

    A plane with a .tiff file as its material. Basically just want to rotate the texture using uvw mapping as I’m distorting the plane later (could use stick texture tag, and another projection mode, I think but I want to work this out this way).

    Basically have opened body paint, and have worked out how to rotate the material by selecting all polygons and rotating in the uv edit mode.

    Issue is, with scaling. I get no handles for rotation, scaling, moving. So not sure how to just scale it in 1 direction?

    Missing something simple here i’m sure.

    Jamo Taylor replied 10 years, 7 months ago 3 Members · 7 Replies
  • 7 Replies
  • Adam Trachtenberg

    June 19, 2012 at 9:08 pm

    I think what you’re looking for is the UV non-uniform scale tool. There are no handles; you just click/drag in the UV window and the scaling origin will be located at the place you clicked.

  • Craig Ricker

    June 19, 2012 at 9:57 pm

    Thanks for the reply, but how do I actually scale in one direction only. When I click in the 3-D modelling window it only scales uniformly across all axes.

  • Adam Trachtenberg

    June 20, 2012 at 4:02 am

    You need to scale UVs in the UV window.

  • Craig Ricker

    June 20, 2012 at 4:05 am

    Actually what I was after was the extra drop down on the scale tool when in UV’s that lets you do un-uniform scaling. you can do it in both windows.

  • Adam Trachtenberg

    June 20, 2012 at 7:49 pm

    Hence my suggestiong to use the non-uniform scaling tool. 😉

  • Craig Ricker

    June 20, 2012 at 11:32 pm

    Haha ahh yes you did! I see it now! I guess I misread it/never knew it existed, or where to find it 🙂

    Thanks many

  • Jamo Taylor

    October 8, 2015 at 10:52 am

    So I know about the non-uniform scaling tool, but that still doesn’t allow me to scale in ONE direction only, non-uniform scale scales UV in x and y at the same time.

    I could use the ‘Transform’ tab in ‘UV Mapping’ window, but that’s value based, which is fine if you know exactly how much you want to scale by, but takes forever if you’re scaling by eye.

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