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UV map issue
Hi all.
I was wondering if you could help me.
I have a model of a angular building which I have a uv mapped texture on. I need to break the wall up so it can fall down with dynamics.
I have used Thrausi and Nitroblast to do this but when I break up the wall I get small glitches in the texture along some of the breaks.
I wondered if there was a way round this?
Any guidance would be much appreciated.Thanks.
Simon.