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Using true 3d text after creating it with the shatter effect
There are lots of tutorials for creating true 3D text in AE using the shatter effect (this is what I’m talking about: https://vimeo.com/4050200), but unfortunately there aren’t any (at least that I’m aware of) that how that text behaves differently within AE after that.
My goal here is to create 3D text, apply a texture to it, and have it fall down onto the screen as if it’s behind the camera and passes in front of it (like seen at the 1:36 mark of this video: https://www.youtube.com/watch?v=6znjg7gWa1M)
The problem I’m running into is that if I create it within my comp, I can apply the texture to it but whenever I animate the text the texture stays static so the it gives the illusion that the texture on the text is changing (which is not what I want).
To “stick” the texture to the text, one would normally just create a new comp with the texture applied to the text, and then bring that comp into the working comp. However if I create a separate comp with the 3D text, and then import that entire comp, the text reverts back to 2D after being imported.
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