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Using tracking point nulls to create a mesh
Hello,
I want to track and composit an object onto a non-planar surface. I tracked the shot in C4D and using a lot of tracking points I got a good representation of the surface in terms of the nulls. Now, in order to have accurate shadows etc. I would like to use these nulls to create a mesh that I can use to simulate the shadow cast of my object.
I couldn´t find any useful/understandable resources on how to create such a mesh from nulls, is there a (simple) way to do this inside C4D?
Thanks,
Luca