-
Using splines from Illustrator in C4D
Hi,
First off – apologies, I am completely new to C4D so a bit lacking in the know how…I am trying to make a 3d version of this logo in C4D, as a way into learning about C4d and for our company reel.

I have the logo in illustrator as 3 layers as such.I seperated them out as was told in tutorial that C4D gets confused by overlapping paths. True?

I want the outer bit to be slightly extruded from the inner bit and the letters to be slight extruded from the inner bit, and the whole logo to have thickness
IN CINEMA 4D – I started off with an Extrude Nurbs and dragged my 3 illustrator paths into this, and checked hierachical, which extruded them all fine.
Confusion starts with trying to create a hole in the outer shape (dark green) that is bevelled and reveals the inner shape (light green) and then extruding the letters from the inner bit.
1. Whats the best way to do this!
Confusion around the subject of converting to polygons and objects. I realise this is pretty fundamental to understanding C4d.
Cool- sorry a bit long winded, thanks in advance for any help on this – Ive hunted around for days for tutorials on this but cant find one thats really on it.
rgds,
Eugene
