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Using Sample Effector node to control a material’s transparency?
So I have a Shader Effector scaling some clones, and I’m wondering if it’s possible to use these values to control the Transparency channel of a material using the Sample Effector Xpresso node
ie) When the clones are scaled down, their transparency is increased, and vice versa.
It seems like Sample Effector might only be useful for matrix transforms but there must be some way to get this info into a range of 0-100, yes?
Thanks!