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Using Plexus to position points randomly on a sphere
Hello. I’m trying to have a bunch of Plexus lines surrounding a sphere (that kind of ‘global communications’ kinda thing). I can create a sphere with points/lines, and add some noise to it to shift the points to random positions. But I want to move them randomly over the surface of the sphere – i.e. move in UV, while keeping their normals (altitude from the earth’s surface) constant. Imagine a load of satellites, all at the same altitude, orbiting the earth, connected by lines. Is this do-able? I did think maybe I’ll have to set up the Plexus on a flat surface, then use CC Sphere to wrap it around my planet. But that just feels like a bit of a cop-out!