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Forums Maxon Cinema 4D Using motion capture

  • Using motion capture

  • Scott Frizzle

    April 6, 2005 at 7:05 pm

    I was wondering if anyone out there had any experience with using motion capture data for characters in C4d. I’m not really a character animator, but I have a project coming up where I want to use a stock human character doing some basic things (walk, stop, open door, etc.) and I was wondering of anyone could provide some insight. I know there’s a lot of stock motion capture available out there, but I didn’t know how dofficult it was to apply this to an existing characater.

    Thanks!

  • Jeff Andrews

    April 7, 2005 at 5:28 am

    A lot of other people know a ton more about this than I do, but if I were going to drive Cinema characters (biped or quadraped) via motion capture data, I’d definitely use Motion Builder. You may want to consider that approach.

    Regards,

    Jeff Andrews
    Chrome City Studios

  • Scott Frizzle

    April 7, 2005 at 2:32 pm

    Jeff, thanks for the response. I’ve experimented with using stock FBX files, which seems to work well enough, although the process of applying the motion to an existing character in Cinema seems pretty darned tedious. The motion comes through fine, but unless I’m missing something, you have to manually match each piece of the existing character to the FBX bone structure, which takes a while, and even then if you don’t have the positioning and scaling exactly right, everything is off. I didn’t know if there was a simpler way to get a basic moving character into Cinema, or an easy way to apply existing motion to a Cinema character.

    The motion may be simple enough for me to do manually, but I want to exhaust the motion capture option first before doing all that keyframing.

    Thanks for your help!

  • Simon Carlson-Thies

    April 9, 2005 at 5:30 am

    Did you try the motion retargeting tag, from what I can tell it should do what your looking for.

    Good Luck

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