Using loop expressions in an effect property
I followed this tutorial to create some sun rays:
It’s all well and good, but, the animation does that little “bump” when it reaches the end and jumps back to the beginning.
So I’m thinking about how to make it loop forever without that nasty bump.
From previous experience I guess the smart way to do it would be to use a loop expression, right?
But none of the ways I know how, work in this scenario.
In the tutorial above, the instructions are to just use a “time*100” expression inside the Evolution parameter of the Fractal effect.
When I try to plug in the loop one, it doesn’t work.
Why? How do I do this?
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