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Activity Forums Maxon Cinema 4D Using iterators to feed a sweep

  • Using iterators to feed a sweep

    Posted by Michael Goldberg on January 27, 2018 at 4:52 am

    Hi all,
    I’m trying to create an object that I can swap out splines by just dragging in a new hierarchy and have it applied to my sweeps. I’ve attached a sample scene where I’m using reference objects in an expresso tag. It’s working great. I can drag different splines into my “Splines to Sweep” Null, and they get swept. To achieve this, I had to drag in 10 nodes and set them up by changing the ref path for each node. I’m wondering if someone has a better way to do this setup by using either a hierarchy node, or iterator list to avoid setting up individual nodes for each sweep.
    Although the current setup works, It would be a lot of work if I had say 50 splines to sweep. I’d appreciate it if you could take a look, and see if the hierarchy node may help. I couldn’t get that to work.
    Thanks,
    Mike

    12102_splineexample.c4d.zip

    Brian Jones replied 7 years, 1 month ago 2 Members · 3 Replies
  • 3 Replies
  • Brian Jones

    January 27, 2018 at 8:05 pm

    I would use a Connect object in a single sweep (with the circle spline) and drop the spline groups into the Connector’s ‘Objects’ slot rather than putting the groups under the connector

    12104_splineswapsweeptest.c4d.zip

  • Michael Goldberg

    January 28, 2018 at 4:27 am

    Interesting idea Brian, thx.
    I would like to be able to control the growth of the individual splines thought.

    Mike

  • Brian Jones

    January 28, 2018 at 8:01 pm

    if you want something other than each spline in the group being swept in order (like it would with that setup) you would definitely need to go with something else – not something I know (or currently remember), hopefully someone does.

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