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Using expressions to constrain IK limbs?
So the students in my class are now learning how to use IK limbs on their 2D puppets in After effects. But one question was how to keep the toe of the foot from going beneath the floor plane when the body moved forward.
The only way I could think of was to put a null object’s anchor point at the toe (as a locator), then use the clamp expression to tell it not to go below the floor (the anchor point for the foot itself is at the ankle). Then I would somehow tie the foot to the locator (but I can’t parent it because its parented to the calf). I could maybe have that locator be the driving mechanism for the foot rotation too.
I’m just not sure if the clamp expression is the right one to use to tell it not to go under the floor. Is the another better expression out there for that? Also how does one tie the far end of an object (not the anchor point end) to another object?
Thanks for any help.