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Activity Forums Adobe After Effects Using Essential Graphics to Switch Between Layers

  • Using Essential Graphics to Switch Between Layers

    Posted by Thomas Roddis on July 24, 2025 at 10:34 am

    Hey there!

    I have a project which requires outputting several videos for different screens, each being a different view of a scene. Imagine a 360 VR experience but shown on screen on walls.

    I am currently using essential graphics to control a menu switch which then sets a certain layer’s opacity to 100 depending on which view needs to be rendered. The problem I am having is the render times. IT IS TAKING FOREVER to render as AE seems to be evaluating the layers that are set to 0 opacity. The reason I set up this system is so that I can have one master comp, where I can alter in & out points and it updates every screen, as they all use a mastercomp with a different menu switch option set by essential graphics.

    I’m looking for ideas on how to output 7 different screens that all need the same timings but require different layers for rendering. I have a system that works, but because I’m using OpenEXR, it is just not very performant at all, and I suspect even though only 1 layer is visible, it is still processing all 7.

    All help appreciated,
    Tom

    John Martin
    replied 9 months, 3 weeks ago
    2 Members · 1 Reply
  • 1 Reply
  • John Martin

    July 24, 2025 at 1:07 pm

    Hey here’s a solution i’d try: Instead of toggling visibility within one master comp:

    -Create 7 separate compositions (one per screen/view).

    -Each comp contains only the relevant layers for that view (delete or disable others).

    -Use one master precomp for syncing animation/timings.

    -This ensures only necessary EXR layers are loaded for each render, potentially resulting in a crazy performance boost.

    lemme know if you appreciate the help. good luck 🔥

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