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using CC Cylinder in a 3D environment
Hi,
I just use that plug-in for the first time and as usual with plug-ins, frustration rises from not being in control.
I have several cylinders in a comp and the idea would be to have a camera jumping from one to the other. SO there is depth in the movement.
I put my 7 cylinders comps in 3D, create a nul object and a camera (linked to the object)… but then when I move the nul object on the Z axis… all cylinders move (even though they are not parents) in a random mess.
Could anyone let me know how I can achieve that effect of havong a camera navigating between these cylinders?
Thanks
François
Francois Moutou
Video Specialist
Ubisoft Headquarters