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Activity Forums Maxon Cinema 4D using bitmap background

  • using bitmap background

    Posted by Alan Lacey on October 19, 2005 at 9:35 am

    Hi guys,

    I’m trying to do a simple animation (deformed arrows running along a spline) and composite this over a previously rendered C4D frame.

    The problem is that however I seem to set up the background image, the resulting renders display soft backgrounds.

    I’ve tried using a background object in a camera viewport, setting the required bitmap to the colour channel of a new material (sampling=none in it’s parameters)and applying the material to the bg object. results are soft.

    Setting a background image to one of the orthogonal viewports also results in similar softness. Is it not possible to set a similar bg image to a camera viewport?

    My output is for D1 720×576 (1.07 par) and the background image was rendered the same way.

    Am I missing something obvious here or do I really need to composite this simple animation in AE?

    Thanks for any help

    Alan

    Alan Lacey replied 20 years, 9 months ago 2 Members · 2 Replies
  • 2 Replies
  • Moka-studio

    October 19, 2005 at 1:40 pm

    have you tried it setting the scene antialiasing to Best , otherwise only the geometry gets antialiased.?
    Is the resolution of the image correct?
    Did you try the scene in a new doc, with only the Backgound object, to see if the problem really has to do with the texture?
    The easiest would be to composite though…

    jean-pierre,

    http://www.moka-studio.com

  • Alan Lacey

    October 19, 2005 at 3:10 pm

    Thanks ‘Moka’

    aa was set to geometry but setting it to best doesn’t make any difference.

    I’ll try the ‘background only’ project as soon as I get a chance.

    Alan

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