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Using behaviors to create a “puzzle” effect
Hello,
The problem is this: I have a video clip duplicated in six layers. Each layer is masked off to break the image into different pieces…like a puzzle. What I want to do is begin with the pieces of video scattered across the screen and then return to their original position to complete the “puzzle”.I know that I can do this by keyframing and plotting each layer’s original x&y coordinates at the final keyframe, but is there some combination of behaviors (i.e., throw, reverse, negate) that can accomplish this task? I (wrongly) assumed that it should be simple as applying a throw and then applying a reverse behavior to the throw behavior… any ideas?
Thanks,
Imari