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Activity Forums Adobe After Effects Using a Pre-Comp as particle in Particular

  • Using a Pre-Comp as particle in Particular

    Posted by Moog Gravett on June 1, 2014 at 10:34 am

    Hi Folks,

    I’m trying to make a transition which has lots of random squares which magnify portions of the screen.

    I tried to do this by setting up a 200×200 pre comp which has an adjustment layer with the magnify plugin on it.

    The adjustment layer works fine, but when I hook it up as a sprite, or textured poly in Particular, there’s no magnification.
    Also tried to Pre-comp, just in case.. but no.

    Anyone got any clues as to how I might get this working?

    Cheers,

    Moog

    Michael Szalapski replied 11 years, 11 months ago 2 Members · 2 Replies
  • 2 Replies
  • Michael Szalapski

    June 2, 2014 at 6:06 pm

    You might create a precomp with some particles in it that have a gradient inside them and use that precomp to drive a Displacement Map effect.

    Alternatively, you could use Card Dance to do something similar (but in a completely different way).

    – The Great Szalam
    (The ‘Great’ stands for ‘Not So Great, in fact, Extremely Humble’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • Moog Gravett

    June 3, 2014 at 8:34 am

    Ahhh, yes – I was thinking about a gradient approach, but I couldn’t remember where I’d see something like that before.

    I was in a bit of a hurry, I ended up hand animating a few squares with a magnify filter on them, then heavily distorting and pixelating the rest of the background.

    Appreciate the help though 🙂
    Thanks,

    Moog

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