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  • using a boole with a cloner

    Posted by Bruce Rudolph on April 10, 2010 at 7:44 pm

    I am searching for a way to create a grid of clones in the shape of a head. I want the smooth curves of the face to be accurate on the outer clones and then animate the cubes using effectors.
    I created something close to what I want using rectangular bars(see attached video), but I need to find a more efficient way to do it.
    Here is a brief description of my work flow:
    I used a boole object to create the smooth surfaces on the clone grid with a model of a head.
    I then made the boole editable, (BTW, Deselecting “create single object” does not result in the cubes staying cubes on the perimiter)
    I then had to select the geometry of each bar and “split” it out into its own object.
    I then put the separate rectangular bar objects into a fracture object set to “straight” and was able to animate with effectors.
    I now need to repeat this but with a grid of cubes instead of the long bars that I used in the video.
    It took quite a while to do the bars. the cubes would be daunting.
    Do any of you bright people out there, know of an easier way to do this.
    I need to repeat this look on several different objects and time is an issue.
    Please see attached project file for reference.

    694_headtest.zip

    Bruce Rudolph replied 16 years ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    April 11, 2010 at 3:57 am

    Make the boolean editable and then multi-select all the resulting geometry. Then run the connect + delete command. That should give you a single object. Then run Functions>Optimize. That will weld all the disconnected parts. Finally, run Functions>Explode Segments. That will split the object into individual bars.

    Much quicker that way. 😉

  • Bruce Rudolph

    April 11, 2010 at 8:57 pm

    Thanks a lot Adam, that pretty much did exactly what I wanted.
    And oh so simple.

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