Activity › Forums › Adobe Premiere Pro › Updated from CC 2015.0.2 to CC 2017.0.2 and now LUTs don’t work
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Updated from CC 2015.0.2 to CC 2017.0.2 and now LUTs don’t work
Duke Sweden replied 9 years, 2 months ago 6 Members · 13 Replies
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Andy Edwards
April 21, 2017 at 8:44 pmOnly issue with reimporting the old LUTS is they are no longer fully supported by newer versions of Premiere and AME. With all the changes made to the Lumetri engine in the past 3 versions of Premiere, you could be introducing issues to your footage when exporting. So use the old LUTs at your own risk.
Andy Edwards
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R neil Haugen
April 22, 2017 at 5:15 amPrPro seems to apply a “relative” reference (12th LUT down … ) to LUTs in the Technical & Creative folders within the Adobe/Premiere Pro 2017/Lumetri/LUTs folder chain, and “absolute” references (JonDobBlueDogSpecial.cube) to LUTs in folders outside of that location, say on your desktop or in a LUTs folder you might put on your system drive.
And as referenced elsewhere in this thread, if you put LUTs into the PrPro folders, you *may* need to also put them into AME’s folder tree to have them read by AME. As apparently, if it sees a reference to those folders, it looks for the 17th LUT, not say “JonDobBlueDogSpecial.cube” by name … but within it’s own folder tree.
But again, *outside* the Adobe folder tree, it searches for LUTs within the specified folder by name.
So it’s awful nice to be able to scroll without having to constantly navigate through folders … making using the built-in Technical and Creative folders attractive. Though … there may be problems with that use.
And some older LUTs that used to ship with SpeedGrade and/or PrPro can indeed cause issues.
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Duke Sweden
April 22, 2017 at 11:12 am1. I always copy LUTS>Creative and LUTS>Technical from Premiere Pro and paste them into AME’s LUTS folder. No problems
2. Uncheck import files natively. You said you had it checked. That will cause AME to export the files without most of the tweaks, effects and grading/correcting you did.
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