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Activity Forums Maxon Cinema 4D Unwrapping a Ball

  • Unwrapping a Ball

    Posted by Tom Slattery on March 10, 2011 at 5:53 pm

    Hi!

    I’m wondering if C4D may be the good vehicle for this:

    I have art that I want to map onto a baseball. Easy enough, but I’d like to unwrap it to see how the art needs to be warped in order to print it correctly.

    Thanks!
    ~TPS

    Tom Slattery replied 15 years, 1 month ago 2 Members · 3 Replies
  • 3 Replies
  • Adam Trachtenberg

    March 10, 2011 at 8:50 pm

    Sure, it’s not too difficult. Basically it goes like this:

    1. Make your sphere editable;

    2. Switch to the body paint UV editing preset layout;

    3. With the sphere select, run Tools>Paint Setup Wizard;

    4. Make sure the sphere is checked and click Next;

    4. Uncheck “recalculate UVs and click Next;

    5. Use the default settings here, but change the swatch next to Color to white and click Finish;

    6. Now you should see your sphere’s UVs in the top-right window;

    7. Activate the Colors tab in the lower-left panel and choose black;

    8. In the layer menu (top or top-right), run the “Create UV Mesh Layer” command. That will automatically paint the edges black;

    9. Finally, Save you UV layer as a bitmap you can import into PS (File>Save Texture).

    hth

  • Tom Slattery

    March 10, 2011 at 11:22 pm

    Thank you!

  • Tom Slattery

    March 15, 2011 at 3:18 am

    Thanks again for those steps.

    I gave it a try and got to a point where I’m stumped. My model is the outer two ‘figure 8’ flaps of a baseball.

    The resulting UV image winds up being a square-ish image, which I am guessing is normal. What I’m trying to get to is how the image would look on the two parts when flattened out.

    Thanks!
    ~TPS

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