Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D Untriangulating

  • Untriangulating

    Posted by Keith Hill on March 4, 2006 at 11:02 pm

    Hello,

    I’m trying to finish a tutorial of a coffee cup where the cup is being modeled from a cylinder and a tube primitive. Everything has been going well until I got to this point where I trying to bridge the handle part (the modeled tube primitive) to the cup part (the cyclinder).

    I’m in the perspective view and have the polygon tool and live selection tool selected. I’ve selected the two triagular parts of the tube model at its top that I need to bridge to the Cylinder and tapped the “v” key to access Functions then Untriangulate. Nothing happens. The triangles are still there.

    Any suggestions?

    Keith Hill
    https://www.LightedPath.biz
    Dallas, TX
    FCP 5.0.4, Motion 2.0.1, Combustion4 (Mac), Cinema 4D r9.5, PhotoshopCS2, PIllusion 3, DVD StudioPro 4.0.2, SoundtrackPro 1, ; Mac G5 (v10.4.4) 2Ghz, 1.5 RAM

    Keith Hill replied 18 years, 7 months ago 3 Members · 2 Replies
  • 2 Replies
  • Stanomatic

    September 14, 2007 at 1:25 am

    I’m having the exact same problem with the coffee cup. Did you figure out what was wrong?

  • Keith Hill

    September 14, 2007 at 3:29 am

    I’m trying to remember what happened. I think I got an answer from another Forum. If I find the response I’ll let you know.

    Keith Hill
    Lighted Path Films | Productions
    https://www.LightedPath.biz
    Dallas, TX
    G5 2Ghz, OS X Tiger (v10.4.10), Final Cut Studio2, Autodesk Combustion v4.0.5| Cinema4D, Mocha DVX100A 24p Camcorder

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy