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  • unroll a cylinder to flat plane

    Posted by Hans Castrop on December 3, 2024 at 6:55 am

    Hi

    I’ve unsuccesfully tried up to now to unroll a cylinder to a flat plane.

    It is a vase that has been scanned and converted to mesh so no regular poligons. the cylinder should be cut in length i imagine. That’s step 1. (I don’t know how to do that)

    after that the bent mesh should be straightened. A bend modifier can do the opposite trick but I don’t know if it can do what I want.

    Somebody an other solution?

    Thanks so much

    Hans

    Hans Castrop replied 1 year, 5 months ago 2 Members · 2 Replies
  • 2 Replies
  • Kouraib Abdmalek

    December 5, 2024 at 9:38 am

    Hi Hans,

    If you want to do this for example to texture the model you could unwrap the model in the UVEdit but I think you want to convert the vase to a flat plane in an animation, if you just want to flatten the vase you could use the Flatten tool I have put a screen recording below for how to do this, but if you want to unroll the model as it happens in UVEdit then I suggest you simulate the unwrap model that you get it in UVEdit then fold it using Bend to start the animation from flat to curved then you could reverse it.

    I hope this is helpful for you.

  • Hans Castrop

    December 5, 2024 at 5:35 pm

    Thank you Kouraib for taking the time to answer and make screen recording.

    it is not what I want to do.

    I only have mesh from a scan. about 3 million polys. I want to cut this vase open like a toilet roll and unfold it so all polys are visible. I want to see the structure of this poly in a flat object with structure. I want to make it orthomosaic.

    like included pictures.

    Thanks anyway.

    Hans.

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