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unroll a cylinder to flat plane
Hi
I’ve unsuccesfully tried up to now to unroll a cylinder to a flat plane.
It is a vase that has been scanned and converted to mesh so no regular poligons. the cylinder should be cut in length i imagine. That’s step 1. (I don’t know how to do that)
after that the bent mesh should be straightened. A bend modifier can do the opposite trick but I don’t know if it can do what I want.
Somebody an other solution?
Thanks so much
Hans