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Units and scale
C4D has a Units option in Edit/Preferences. I can chance the unit from this option BUT if I understand correctly, models are saved without the physical units.
Assume that we
* Set my C4D unit into “cm”
* Create 2cm cube object and save it into a file “2cmCube.c4d”* Set my C4D unit into “m”
* Create 2m cube object and save it into a file “2mCube.c4d”Now if we merge these two objects in a new scene with “km” as its unit, then both the 2cmCube and 2mCube look the same size. To make 2cmCube as 2cm in my new scene I need to chance its scale to 0.000001 (2 cm = 2e-05 km) but C4D does support scale value upto 0.001(Yes, it is very unlikely to have two different objects in the same scene of that diverse sizes. I’m trying to learn how/if real physical units can be used in C4D)
My questions are;
* Is it normal practice for C4D (or other modelling/animation products) not to have physical units for the 3d objects?* Is there a way in C4D chance the scale factor lower than 0.001?
Thanks
Miem Chan