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Activity Forums Maxon Cinema 4D Unexplained render artifacts?

  • Kouraib Abdmalek

    February 12, 2025 at 9:14 am

    Hi Blake,

    On the object that receives the weird effects, apply an RS Object tag, then activate the visibility option, and under REFLECTION & REFERACTION, disable the visibility in the reflections and re-render to make sure that the weird effects is gone, otherwise disable the visibility in refractions as well. This may not be a radical solution, but it solves the problem, especially when you do not have time to check all the settings and find out where the problem is. I hope this is helpful.

  • Blake Goulette

    February 12, 2025 at 2:04 pm

    Hi Kouraib,

    Thanks for the suggestion. I gave it a whirl, but those weird artifacts remain (attached screen shot). I’m going to attempt to recreate the scene and see if I get the same results (hopefully I won’t!). I appreciate the help.

    Edit: Upon additional exploration, I think it has to be something with the Booleans: I disabled the Boolean that cuts the hole in the floor and re-rendered and the weird stripe is gone. Of course, that wrecks the animation, but at least I know where to focus my energies! (Second attachment.)

  • Blake Goulette

    February 12, 2025 at 3:56 pm

    All right, one more discovery: I had the particle emission tied to the intersection of a field (parented to the green ball thing) and the “floor” of my set. In order for emission to only happen at the locus of the intersection, I’d subdivided the floor: I think the Boolean object got confused with all those components, so I removed the subdivisions and used planes that are invisible to the renderer as my “hit boxes,” so to speak. That seems to be working in my testing so far.

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