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Understanding Computer Hardware & C4D
Hi all,
Every time I start looking at getting a new computer, I’m reminded that I don’t totally have a grasp on which physical parts of the computer most effect which part of the C4D experience. It’s really important to understand this so you/we can make informed decisions about how best to direct our money when buying new equipment. So I wrote to maxon to get a little insight and here were their responses:
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– What component most effects viewport speed?
The viewport is mainly handled by the GPU. Still, if you are running simulations, this falls on the CPU, so you can potentially get bottlenecked by the CPU; my rule of thumb, especially if you are GPU rendering, is to get a faster single-core GPU to handle the simulations, hair, particles, etc., so you don’t get bottlenecked. (Note: Ronald from maxon wrote “faster single-core GPU” above but I think he may have meant “faster single-core CPU)
– What about processing physics/cloth simulations?
Simulations are CPU and single-threaded, so again having a good single core speed will help, and depending on the simulation, having a good amount of RAM to write to will help. I can not give specific numbers because there are so many variables, but a fast single-threaded CPU and a good amount of RAM go along with simulations.
– What about particles?
X particles may be handled differently than native Cinema 4D particles, so I would contact Insydium on how they handle the particles, but native Cinema 4D particles are a simulation, and I refer you to the answers above.
– High numbers of polygons?
Polys fall under what the viewport would require, which is the GPU, now; if you have a ton of objects, this may require, again, a faster single-core speed because the object manager uses the CPU and if you have a large number of objects in the scene you can potentially get bottlenecked. Cinema 4D handles a large number of polygons really well, but if you have many objects and things get slow, I recommend connecting and deleting where you can to optimize things.
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(For me, since I do almost exclusively GPU rendering, the big takeaway is that spending my money on lots of CPU cores may not have much benefit and it’s better that I focus on CPUs specifically with higher clock speed even if they have fewer cores.
Big thanks to Ronald from Maxon for taking the time to go through this with me.)