- May 7, 2021 at 10:54 pm
I’ve made a cloth using a cloth tag and cloth surface. I now want to add stitching around the edge. I’ve made the stitching using a cloner which is attached to a selected spline of the cloth.
My issue is that I have no idea how to get the stitching to be attached to the cloth or follow the properties of the cloth while it’s animating. Currently the stitching remains in place while the cloth animates.
Any help would be much appreciated, many thanks in advance!
- May 10, 2021 at 4:47 pm
It’s possible the setup could be simplified.
– I made a point (could be edge) selection and saved it on the plane that has the cloth tag
– Then created a cloner with a “stitch” object as a child
– Set the cloner to object and piped in the saved selection from the cloth (plane)
– Then just set the cloner distribution to either vertex or edge and you should have your result.
Log in to reply.