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Two Splines into one object
Hey guys — I’m a very basic C4D user. And I’m probably trying to do something basic – but I can’t seem to figure it out.
I am trying to recreate a logo that has a bevel on it from PSD. If I use the path shape for the outside of the logo, extrude it, then apply a fillet, with hull inwards and constrain checked. It is close – but some screwy things happen. If I use the path shape inside of the logo, extrude it and add a fillet, again it is close but not perfect.
If I bring in the two splines, set the outside back in z-space. Is there a way to combine the two spines so that it creates the arch(bevel) between the two?
I’ve never really modeled things from scratch. So I’m stuck. What am I missing?