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Turn off individual dynamic objects once hitting a surface?
I’ve created a cupcake, where Thinking Particles (sprinkles) are falling onto the frosting. I used a PDeflector node and attached it to the frosting geometry, turning the friction to 100% allowing for them to stick. The sprinkle geometry has a rigid body dynamic tag attached, which takes care of the sprinkles that miss the frosting and hit the floor.
The cupcake itself, along with the floor contain a collider body so the sprinkles bounce when detected. The sprinkles are sticking great, but when other dynamic TP sprinkles hit the sprinkles that are already settled on the frosting, they interact and fall to the floor. I guess they’re doing what they’re supposed to do, but is there a way to turn off dynamics for objects that have already reached their desired destination?