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trying to hide emitter points-x particles
hey all, I’m trying to recreate something I made in particular in AE (still 1
trying to recreate it using x particles in C4d R18 (still 2)
I can have more control and get cooler turbulence which is why I’m trying it in x particles but when I set the emitter to points: I still see the lines/rows created by the width and height segments of the object emitter (a flat plane)I’m hoping to add some distortion effects to get it look more continuous, organic, like a sea of particles rather than the rows.
When I tried the different emitter points I didn’t have much luck.
any suggestions greatly appreciated as I imagine it’s just something I’m neglecting?
hope you and yours are well
Ignacio
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