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Trying to close geometry and subdivide
Hello!
I’m trying to close the back of this windshield geometry. I think I successfully have by using the edge selection tool and stitch and sew. However, it leaves me with an unsightly weird looking plane and when I try to subdivide it, I can’t get a result to look like the front of the glass. Any ideas on how to give this object smooth polygons (like the front) and close the back properly? I tried using Subdivison surface as well.
Thank you!



