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Trying to bake environment map reflection with pyrocluster/TP
Hey all, I made essentially a scene with volumetric clouds created with Thinking Particles and Pyrocluster.
Since the scene is static, I want to just bake it as a reflection map, but whenever I try to render the texture it doesn’t show the particles (it shows everything else).
I worked ONCE, very briefly, and I would’ve rendered right then but I needed to make adjustments, and it never worked again.
Any thoughts?
(P.S. I’m using the Bake Environment preset from the Content Browser)
Arvin Bautista
Greasy Pig Studios
Los Angeles, CA
https://www.greasypigstudios.com
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