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Trouble with 3d layers in a scene
I’ve been working on a project with 2d elements in a 3d scene created by a camera tracker. I keep running into the same issue that is making the process quite difficult:
Many of my 2d layers need to be very close to each other in the 3d scene and so when I add a new one, I copy the transform data from the layer that is already placed correctly to the new one. And yet, the added layer never appears to be even close to the original layer. I thought it may be an issue with layer size or the anchor point, but even when I add a copy of the exact same asset I get the same issue.
I feel as though I’m missing something very simple, as I don’t see how objects located at the same position, with the same scale, anchor point, orientation, and rotation could appear in completely different areas of the scene. I would really appreciate if someone could help me either fix this or find a workaround. Thanks!