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Trouble smoothing model from Pro E (or similar)
I have some STL files of soft drink packaging straight from the manufacturing workflow. They originated from Pro E or a similar engineering type of software. The geometry is pretty clunky, and I’m having issues getting it smooth. Careful use of phong shading almost gets it there, but I can’t get the last ‘wrinkles’ out. I’ve tried optimizing and untriangulating (to a basic degree), both of which have minimal effect. Attached are screen grabs of the raw geometry as I received it.
Any help would be greatly appreciated.
Thanks,
Brett

