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tricky problem needing solution….
I have a character that I’m using a three point path and 3D stroke to create his arms.
Once the arms are ‘animated’ I’m putting a jpeg texture (of shirt cloth) underneath and using that stroked path as an alpha matte but I’m trying to find a way to use the information in that path to distort that jpeg so if the arm (the path) bends around then the jpeg will distort.
Something like mesh distort but a path distort version…
Currently I’m re-rendering out that path with three points down it, reimporting that sequence then tracking (transform and rotation)those points in a separate comp, splitting up the jpeg then applying the tracks to the two pieces.
As it stands this process looks ok but I’ve got two characters and about 15 mins of footage and sorting out this part of it will really get me speeding along!
If this sounds a little vague I can post up some pictures but any ideas would be ace!!!!
Thanks
jim
http://www.nexusproductions.com
oh I’m using CS3 by the way