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  • Trapcode Particular turbulence problem

    Posted by Mike Gottschalk on April 3, 2009 at 8:30 pm

    I need particles that travel in a simple line, but which leave trails that gradually shift position from turbulence.

    I have a simple emitter I created with Trapcode Particular. I’ve enabled the Aux System to emit From Main Particles so that each of my particles leaves a trail. Simple enough. When I go into Physics -> Air -> Turbulence Field, I want to keyframe my Affect Position from 0 to 200 or so, over the duration of a few seconds. The resulting trails have this nice, naturally evolving smoky result, but unfortunately the Turbulence affects my first particle as well, leaving the entire shape increasingly chaotic.

    Maybe I’m missing something obvious, but is there a way to have a Turbulence Field affect ONLY my Aux System, thus leaving my initial particle to travel in a simple line? Or better yet, a way to have Turbulence Field Affect Position over life for ONLY Aux System particles?

    Maybe there is another way around this. Has anyone else had to tackle this problem?

    Thanks for any advice.

    -Mike

    Mike Gottschalk replied 17 years ago 2 Members · 3 Replies
  • 3 Replies
  • Dino Muhic

    April 6, 2009 at 11:14 am

    I was waiting to see, if somebody will come up with a right answer for you since I was also curious if something like this is possible. I know Particular very good by now and I never saw an option like this although, when you think about it, it somehow make’s absolute sense to have it.
    I scrubbed thru all the presets and none of them had the look you were looking for.

    I’m only speculating, because I didn’t try this but just thinkging about it, but how about you try to make your particles follow a motion path (which is possible) and just adjust the velocity and spread.
    Don’t use the AUX system. This way your heading particle will stay straight on its path while the particles right behind him start to move outside the path.

    I’ll try this later and provide you with some screenshots if it works. I did something similar a while ago for Skoda. I had to simulate Paintflows and combined Particular with the CC Time Blend FX effect for it.

    By the way, there’s also a Trapcode forum at the cow and there are also other Particle Plug-ins like CC Particle World, Particle Illusion (sp?) and others but I don’t know them good enough to provide you with some input.

    Cheers

    Dino Muhic – Media Producer
    VFX – Motion Graphics – Web-Design – Or just ART
    http://www.dinomuhic.com

  • Dino Muhic

    April 6, 2009 at 11:50 am

    Something like this?

    2 Examples, one with 10 Particles/sec the other one with 100 Particles/sec.
    Negative aspect: You need one seperate layer for each particle flow.

    Dino Muhic – Media Producer
    VFX – Motion Graphics – Web-Design – Or just ART
    http://www.dinomuhic.com

  • Mike Gottschalk

    April 28, 2009 at 7:59 pm

    Hi Dino

    Thanks! That is a really good idea! Until we get some more parameters in the next version of Particular I think this is the way to go. I’m surprised that more people haven’t run into this before. Your effect is similar to the contrail of an airplane – with a distinct, regular source and a gradually increasing turbulence – exactly what I was trying to do. I’ll pass the request along to Trapcode for the next development phase.

    Thanks again!
    Mike

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