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Trapcode Layer Emitter
Hey all,
I know there are a bunch of posts about this, and with an older Trapcode Particular I was able to get this to work like a charm. I’m simply trying to get Particular to emit a picture of a rock to simulate rock pieces blowing up. I have the Particular Emitter Type set to layer, and the Layer Emitter set to a pre-comped rock layer. There’s emitting going on, but it’s just a bunch of spheres that are the colors of my rock. I’ve messed around with particle type and layer sampling and whatever else I could think of but nada. Thanks for your help!!!