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Activity Forums Maxon Cinema 4D Transparency Distortion

  • Transparency Distortion

    Posted by Darren Kunkel on October 12, 2009 at 5:24 pm

    Guys-
    …would appreciate your advice on this please.
    In short, I have a windshield for a car that I’ve modeled very simply with a Loft Nurb and simple linear splines.
    The trouble I’m having is in the Material that I’ve applied to the windshield itself. Any object (seat, steering wheel, etc.) that is BEHIND the windshield appears slightly distorted (looks like an object before you apply a HyperNurb).
    I’ve played with all the transparency settings within the material that I can find….am I missing something?

    Thanks Guys-

    -D

    Darren Kunkel replied 16 years, 10 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    October 12, 2009 at 5:50 pm

    Sounds like you’re talking about an anti-aliasing problem. You have to use Best AA in order to anti-alias objects behind transparency.

  • Darren Kunkel

    October 13, 2009 at 3:54 am

    Hi Adam-
    THANK YOU very much for the quick response. A setting of Best helped significantly…again, much appreciated!!

    -Darren

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