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Transparency Distortion
Guys-
…would appreciate your advice on this please.
In short, I have a windshield for a car that I’ve modeled very simply with a Loft Nurb and simple linear splines.
The trouble I’m having is in the Material that I’ve applied to the windshield itself. Any object (seat, steering wheel, etc.) that is BEHIND the windshield appears slightly distorted (looks like an object before you apply a HyperNurb).
I’ve played with all the transparency settings within the material that I can find….am I missing something?Thanks Guys-
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