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Translucent materials with GI(Should I just go with Maya?)
Hello All,
I’m in the process of evaluating either upgrading to C4D Studio or purchasing Maya 2015(currently using C4D Lite and studio trial versions as well as Maya Student edition).One thing I’m completely unable to figure out after a lot of research is how to create translucent materials in C4D where light (including luminance from objects and GI lights) can shine though and pass that light onto other surfaces as well. I know of the backlight shader but that doesn’t pass GI lighting on the other side and while SSS reacts to GI it does not pass on illumination data onto the other side of the material(i.e. if I have a light source on one side of a object with SSS and there is an object on the opposite side, that object gets no illumination through the SSS object). I also know that Vray for C4D makes it possible to use 2sided shaders but that’s an additional renderer that needs to be purchased and it seems from my limited knowledge of Maya that this is possible through the translucency channel with standard and Mental Ray materials out of the box.
I love the simplicity of the C4D UI and general structure, but for almost 4K USD, Maya is starting to sound like a better alternative especially that it comes with Mental Ray and whole bunch of advanced fluid simulation capabilities. And it is simple things like the ability to create something as simple as translucent materials natively in C4D that are making me think that Maya is a more cost effective package.