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Translate layer Z position to ‘Shatter’ Z position?
What is the conversion formula to go from the Z position data on a 3D layer to the Z position data in the Shatter plug-in?
The default Z position data in the Shatter plug-in is 2.00. The default position data on a layer is 0. It’s pretty clear that the Shatter plug-in Z position data is NOT 2 pixels deep. Does anyone understand what I mean? Can anyone help me out?I need this to line up two objects right on top of each other in the composition window. One object is a true 3D layer, the other is generated with the shatter plug-in.
Thanks.
Darren5102