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Transfer mode settings on a layer appearing odd when applied to my particle playgrounds comp??
I’m assigning a layer map to my particles and I’ve set the precomp layer’s transfer mode to ‘Classic color dodge’ to create a nice ‘glowy’ bloom.
However in my main comp where I have particle playground activated, the layer mapped particles appear all washed out with dark halos around them?
I don’t understand why this is happening?
Shouldn’t changes I make in a precomp be carried through?
Any help really appreciated.