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Traking Roto
Hey dudes,
I’ve been using Imagineers motor to track a shot and then link that track to a mask around an actor. With a few minor changes the matte follows the camera movement and actor really well. I was quite amazed how quickly this worked.
Now I’m wanting to export this to AE. I was told to use alpha matte info but i’m not sure what the deal is there… When I render out it won’t let me include alpha channel. I used tif seq…. So any hints as to what I need to do to get this done. Mocha AE can only track so that’s out of the question. Can Mocha full version do exactly the same as motor and export to AE with data? I haven’t been able to get it working as I have a opengl error when loading.
I really see motor as an effective roto station. Learning fusion is an option but I do love AE though and never touched anything like fusion before. I know I need to check it out sooner or later. Does anyone use AE and fusion together on the same project?
I also tried Andrew kramer’s demon face tutorial using Mocha AE’s tracking data but failed because there are sizing keyframes in transform…couldn’t work out the math as to what equation I needed, if posible at all.
Has anyone used that tech succesfully with mocha AE? Seems like a lot more time consuming than just simply using motor to do all the hard stuff.
So am I missing something major here???…I’m sure I am.
Has anyone used motor and fusion together before? How were the results?
I’ve got a heap of roto work to do and i need to get the right plan of attack down.
Any imput would be great, thanks guys!!!
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