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Chris Harlan replied 14 years, 8 months ago 20 Members · 89 Replies
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Rob Mackintosh
November 21, 2011 at 4:38 amYes more control would be good.
What if Apple allowed you to pin your clip or secondary storyline to a lane i.e keep it in a fixed position in vertical space?
Would this get around the trackless-ness without breaking the new timeline paradigm?
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Michael Gissing
November 21, 2011 at 4:40 am[Jeremy Garchow] “You must solo audio/video channels for stem export one by one”
Or in FCP7 you can make a multi channel output sequence and patch tracks to do all your stems at once. Surely it is easier to patch a whole track, rather than assigning roles to individual clips.
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Andy Neil
November 21, 2011 at 4:51 am[Michael Gissing] “Surely it is easier to patch a whole track, rather than assigning roles to individual clips.”
That depends. That method requires making sure all your SFX, dialogue, music, etc. are organized on like tracks. You can do it as you go, or all at the end, but it’s still work that needs to be done.
Andy
https://www.timesavertutorials.com
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Jeremy Garchow
November 21, 2011 at 4:58 am[Michael Gissing] “Or in FCP7 you can make a multi channel output sequence and patch tracks to do all your stems at once. Surely it is easier to patch a whole track, rather than assigning roles to individual clips.”
I’m not trying to argue the differences as the point is about 7 actually has an interface that you must control, but the export process in X is completely different than 7. You can do far more in one export pass in X than you can in 7, especially when you start to factor video tracks as stems as well, and you don’t have to patch/solo anything. The timeline remains the same, you do your “patches” in the export dialogue. After exporting you continue work on the very same timeline, which you might not in fcp7.
Assigning Roles is easy, especially if you preliminarily assign before editing which makes reassigning even easier, but whatever, some people don’t like it and that’s fine.
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David Lawrence
November 21, 2011 at 5:21 am[Jeremy Garchow] “You need another B A, and then hit “start”!”
Oh yeah, forgot! Good catch!
[Jeremy Garchow] “While FCP7 may provide more than one way to work and has certain flexibilities, there’s still methods we have to employ and “rules” to follow and learn.”
Agreed, but there’s a huge difference in the kind of rules found in an open system like FCP Legacy and the kind of rules that the designers chose for FCPX.
I was writing a third article comparing the rules between the two systems but I never published it because the main points of that piece needed to be broken into smaller chunks and those workflow conversations you and I were getting into last month covered them in much better detail.
In regard to the rules themselves, this statement from Michael says it well:
[Michael Gissing] “If experienced editors need to learn it, that suggests it isn’t simple or intuitive.”
I believe the reason for this is has to do with the nature of the rules in FCPX. Even if you ignore the current bugs and inconsistencies, it’s clear that the rules the designers chose for FCPX are primarily drawn from a data model. While this may be elegant from an engineering standpoint, from a usability standpoint it often falls flat.
In FCP Legacy, there are many rules too, but at least you never had to consider an object container model when making a dissolve.
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David Lawrence
art~media~design~research
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Jeremy Garchow
November 21, 2011 at 5:26 am[Rob Mackintosh] “What if Apple allowed you to pin your clip or secondary storyline to a lane i.e keep it in a fixed position in vertical space? “
Yep. I think that would be cool and useful. We talked about having “Zones” that would be Role defined here:
https://forums.creativecow.net/readpost/335/18676
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Tony West
November 21, 2011 at 5:44 amI was working on FC 6, and I don’t have “normal jobs”.
I could be on anything from sports to corporate to a Doc I just started shooting.
For sports it’s typically the talent’s VO, nats (bat crack) the call of the game, music and maybe player VO
That under player highlights and graphics
What kind of projects do you work on?
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Jeremy Garchow
November 21, 2011 at 5:47 amYes. FCPX is different. The rules are different. The processes are different. Media100 was different, too.
I don’t think that learning a system that is different makes it unintuituve, especially when you try and make it work like your older system. It’s just different. I can still edit in FCPX, that hasn’t changed.
[David Lawrence] “I believe the reason for this is has to do with the nature of the rules in FCPX. Even if you ignore the current bugs and inconsistencies, it’s clear that the rules the designers chose for FCPX are primarily drawn from a data model. While this may be elegant from an engineering standpoint, from a usability standpoint it often falls flat.”
A data model doesn’t scare me, it might help me actually, especially if they gave us more control of it.
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Tony West
November 21, 2011 at 6:04 ami know they didn’t invent it, but I think they perfected it.
Unlike the other, X won’t be discarded and if you lived in my city I would challenge you to a cash money bet on that.
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