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tracking texture and shapes to facial movements (probably using Mocha plug (2018 separate plug)
I’m applying makeup to a moving face. The face has been stabilized as much as possible, and never turns, so it’s as simplified as I can make it. Never done this before, but I have mocha (cc 2018, so not included).
There are shapes in the face paint, though, and I want them to move with the face and have a crackle texture so the paint looks cracked, and those cracks move with the face like they’re set in the paint. I’m assuming I should probably do this by creating the shapes as masks and tracking those shapes in Mocha. If so, applying simple color per shape should be straightforward enough, but I’d also like crackles in the paint that move with the face.
I’d guess that simple displacement mapping of the texture won’t work. If, for instance, there is a circle of a different color in the face, the crackles in that circle need to move with the shape as the face moves. Seems like this should be doable by tying the texture to the mask somehow.
Should I apply the crackle texture via displacement map on the first frame to match the contour of the face, then take that contoured version and apply the psr data from the shape being tracked on the shape so it stretches and moves with the shape? Apply psr first, and then displacement?
Am I missing a better or simpler way alltogether?