-
Tracking puppet tool on moving footage
I’m working on a project that involves animating the mouths of live-action animals, in the style of the Babe films. I’ve got an incredibly clunky workflow which involves a base layer of the footage, top-layer track mask of the animal’s snout, and a still image (tracked to the movement of the animal’s head) of the animal’s open mouth sandwiched between, which I’m manipulating with the puppet tool using mo-cap of an actor performing the lines. Needless to say, it’s. . . pretty tedious!
Additionally, this setup doesn’t allow me to make do any animation on the top layer – for example, raising the eyebrows, blinking, or manipulating the muzzle at all – so all my animation needs to exist on the still image layer of the lower jaw. And of course, the lower jaw needs to be a screen grab rather than moving footage, which is limiting.
I’m realizing two things as I’m grinding through this project –
1 – it’s true what they say about how you should never work with children or animals, and more importantly,
2 – I wish there was a way to track the puppet tool onto moving footage, so that a pin could follow an element through a clip, but only distort the footage if it was moved relative to its tracking point.
If I could do that, not only could I put additional animation on the rest of the animal’s face, but I could cut out all my still-image workflow and animate the mo-cap onto the actual footage, which would look a lot more realistic.
Is this something anyone has experience with or insight on? My timeline and budget are limited enough that learning an entirely new piece of software is probably out (I realize that AE is probably not the best choice for what I’m trying to do), but if there’s a better workflow, or a plug-in that might streamline this or give me more options, I’d love to get your advice.
Thanks!