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Activity Forums Maxon Cinema 4D TP Emitting on bounce- how to set up the alignment

  • TP Emitting on bounce- how to set up the alignment

    Posted by Ryan Paterson on November 4, 2012 at 6:45 am

    So my particles emit, and then when they hit the ground I’ve set up a pStorm node to emit 5 particles in it’s place using pSetData, but I can’t figure out how to make it so it looks like the 5 new particles are continuing the bounce.

    I want them to pop up with the force that the original particle would have. I assumed I would do this with the pDeflector node’s “Event Reflection” output, but this outputs a normal, and the pSetData’s “Alignment” input requires a matrix… is there any way to make those two play nice? Is that even the correct way to do it?

    Ryan Paterson replied 13 years, 6 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    November 4, 2012 at 3:36 pm

    run the event reflection through a Vector2Matrix node (probably in Z axis mode)

  • Ryan Paterson

    November 4, 2012 at 7:41 pm

    Nice, totally worked. I just realized now that ‘normal’ is short for ‘normalized vector’

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