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touching up a camera projected texture in bodypaint 3D
I have modeled my left hand. I have camera projected an image on the geometry. I have “Generated a UVW” tag on the geometery which forces the projected image to stick to the geometry (Left hand model). Which has left me with this.
https://www.ryanfannon.com/c4d3.PNG
However when I go into body paint and run through the setup wizard I am left with this.
https://www.ryanfannon.com/c4d2.PNGIs there anyway to set up BodyPaint 3D so it doesn’t destroy my texture?
I hope this makes sense.
Thanks.