-
Top MacPro grinds to halt on simple stuff
My hardware: MacPro 8/16-core, 2.93Ghz, 32Gb DRAM, 8 Tb 7200rpm storage (almost empty). Running CS4.
Project to render is composed of:
3 ProRes 1080p sources in various pre-comps.
A total of of 2 CC WideTime plugins @ 2-3 frames of delays
1 Boris Copntinuum Composite plugin
2 CC Glass plugins.
Total duration: 5’05”My AFX CS4 settings:
Render Simultaneous frames is ON
using 12 CPUs @ 2.24 Gb leaving 4 Gb for other apps.
OpenGL renderer is off everywhere.
DIsk cache is enabled @ 100GbHello people,
I have the fastest machine available and my render times have never been slower. When I launch my render, the machine works fast enough for about ten minutes and then stupendously grinds down to calculating a frame once in a while and giving me a render time of 26 hours for this 5 minute simple project. According to ACtivity Monitor, the machine seems to spend most of its time idling with the disk scratching away at what sounds like paging. Nothing else is running and this is after a fresh reboot. My kernel_task hovers around 35% almost all the time. The machine is so frozen that it takes up to three full minutes before I can get control back from this sort of “deep sloth”. This is astonishingly bad performance and I could get more out of a regular quad-core machine. I have scoured the forums and fail to bring up anything that could cause something as spectacularly bad as this. The same sort of project on a previous generaiton MacPro would take at most 2 hours.
I know this is a topic that has been covered but none of the solutions proposed previoously here seem to make any diference. I know that time-based plug-ins tend to slow down render times. However CC WideTime doesn;t complain at all when using multiple CPUs and seesm happy enough in other circumstances and on my other 8-core machine.
Am I forgetting something obvious?
Thanks for the help folks, tight deadline coming right up!
jp