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Toon shader issue – weird color effect
I am new to C4D. Forgive my dumb questions but I am just learning my way around this program and have a deadline to meet.
I am working on a short animation for a class and am having a lot of problems figuring out why the toon shader is causing my grass to change color when the camera moves up overhead. I have an animated scene with a camera following a woman walking down a path. We see her from the front, then she walks by and the camera follows her from behind and moves up overhead. The sky behind her is background so it does not change color in the scene, but the grass is a disc-shaped object and is changing from a dark green to light green as the camera moves overhead. At this point in my project I cannot abandon the toon shading but this weird effect is unacceptable. I am sure it has to do with the cell shading and how it handles light change.
1) Is it possible to make the ground object transparent so that I can add it in as a background in After Effects? Is this easy to do?
2) Is there a simple way to not toon shade the ground but to toon shade everything else?
I am looking for the fastest way to solve this problem as I need to turn in this project in 2 days and I have almost no experience with the program. My professor says that I need to solve this before I submit it.
Any suggestions would be greatly appreciated.